1st of Hematite, we have commenced work upon the solarium. Exposure to the sky is useful for certain parts of a fort. The miasma from rotten food wafts away from the butcher shop and the tanners. Garbage can sit around for a while without stinking up the place, and our soldiers can train in the sun, so that they don’t get sick when fighting outside. Of course, we don’t want to let the baddies in, so we need to build a roof:

The roof.

Well, it's not too shabby, but the masterwork is happening somewhere else.

I’d like to build it with clear glass blocks, but we don’t have sand. No matter, the ventilation will clean out spaces on four levels of our fortress, quite sufficient, though it will take much channeling and rebuilding of floors.

1st of Malachite: Ach! I got “creative” with channeling designations and we have two casualties. Sazir Besmartost, craftdwarf is seriously injured, as is Doren Asizoddom, the miner. Sazir is a recent migrant and, truth be told, will not be missed. Doren, on the other hand is a skilled miner. At least they are easy to train.

Dwarves in the hospital.

Summer migration wave brings 8 potential recruits. I need to start creating some new squads.

14th Galena, Human traders arrive. Ast is eating. I make Etur Logamamem the Dwarf of Leisure. (That is, the broker.) Etur immediately goes to sleep, so Superaub is broker again for now. (After he finishes eating.) Goblinite weapons get us a load of chese, cloth, some metal bars and a variety of surface crop boozes.

19th Galena. Ambush! Goblin lashers catch Sazir Atulrith the engraver outside hauling wood. He’s an off duty soldier so he’s wearing armor, but he’s outnumbered 6 to 1. Since he’s off duty, he runs away. I sound the alarm and send civilians to safety.

Ambush! Curse them!

Eral Lathonedem, Carpenter apparently doesn’t hear the alarm, and is also caught outside hauling wood. Usbo Holdseduce seems much faster than the other goblins. She can keep up with Sazir and attack him occasionally, but, so far, he’s dodging everything.

The goblin’s leader is an archer, so I send out the Stakes of Mining (our marksdwarves) to rescue Eral and Sazir. They run across a goblin snatcher, and open fire. Udil Titthaltun is only wearing one steel boot and gets an iron dagger to the foot. >:-( Olon Kilrungongith does what any red blooded marksdwarf would do in the situation and tries to club the master thief with his crossbow. Ngokan has a broken spine, broken right leg and a fractured spleen, but that’s not enough to stop him from knocking the marksdwarf unconscious with a single stab to the upper arm, through his steel mail shirt.

Hand to hand is not Udil's forte.

A bad day at work for all parties involved.

The thief plunges his dagger into the marksdwarf’s head, hand to hand combat is not Udil’s forte. Kulet has come to the party without his warhammer, but commences beating the now unconscious theif with his shield, he bruises the heart and shatters the skull, but incredibly, Nish Cogcatten Kezkigazmol Ikor gets the kill, skewering the theif’s skull with his spear.

The squad of lashers has made it near the fortress, and our marksdwarves divert from their ordered stations to engage them. I order the rest of their squads to join them, Sazir and Eral will have to be on their own for now. At this point, I may as well activate Sazir’s squad, since running away is no longer in the cards. At least he is well separated from the rest of the lashers. (A few quick strokes later, and Usbo Seducehold has leaves her brains on the meadow.) Urvad Abodfikod chops off both of a goblin’s arms, before another shatters both of his legs through his steel greaves with two blows, and administers a coup de grace with a third. The goblin then takes a bolt to the spinal cord and collapses. Erib Kiblun gives a goblin a silver warhammer to the brain and its corpse flies into a cliff like a rag doll, he then goes berserk, repeatedly bashing the paralyzed goblin’s hands and feet with his hammer.

Hmmm

Aban Olinoshur charges in to create multiple hauling jobs for peasants with his axe. The new garbage compactor will come in handy.

Hauling jobs

With two spear strokes, Zulban Bersefol breaks both of the goblin squad leader’s femurs and the battle is all but over.

"Extreme Pain" I should think so.

A great deal of refuse hauling later and our armorsmith, Momuz Omdodok, has gone into a fey mood. He made Tangakudist Seshakim, a copper high boot. It would be worth 90,480 Urist, if we could sell it. It will come in handy in the meantime. (Actually, it won’t but don’t tell that to Momuz, he seems so happy.) I’ve just created a new squad and expanded our existing ones, so we could use the armoring.

At least Momuz will make the titanic leap from Master Armorer to Legendary Armorer.

The solarium is at least largely complete. Here is the first “underground” level:

Our new rubbish heap and whip vine farms.

2nd sunlit area for food processing.

 

4th sunlit level is a statue garden, but our dwarves are too busy hauling to do much partying.

Sazir Besmartost fell victim to infection. It appears we need some soap.

Next up: Fall, water.

 

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